![]() Then after defeating the boss, I want to punch him again by expanding the game’s universe with a beautiful landscape filled with friendly characters, and then punch him again with another boss destroying the entire thing.Įven though that’s not what people were seeing or even wanted from the game, I stuck to my original vision and my process. I want the player to go “WTF!?!?” That’s my favorite thing. I get it!” and then I would punch him in the face with a boss. After playing the first three levels, I wanted the player to go: “Oh OK. Will they like it?” My vision was to set the expectation of the game very low, starting with the simplicity of the game’s name. I was extremely stressed that I was focusing on the wrong things: “This is not what people are expecting. That’s not what people were seeing and not what we were showing at events. ![]() If a surprising challenge gives me goosebumps while I test the levels, that’s usually a good sign.Įven after trying to make the game more accessible I’m still surprised by just how many people say: “It’s a great party game!” While I appreciate the compliment, I always envisioned the game as a single-player experience with a story to tell. ![]() “I swear honey, I’m working!” Sometime I would sacrifice some of Rule 3 because the visual warning combined with the music was too intense. I always tried to explain that to my wife. I don’t know how many many of those I’ve watched to get inspiration for levels. Toddlers were staring at the screen, sitting atop their parent’s shoulders, trying to analyze it like those baby Mozart shapes animations. I’ve seen lots of people at conventions pass by Just Shapes & Beats and stick around simply because they were hypnotized by the minimalistic patterns on the screen. The presentation is an enjoyable art form all on its own. ![]() These rules are in order of priority because even if you’re not into video games at all, at least you can appreciate the spectacle. Rule 3: It always warns the player what’s coming up. Rule 2: It has to be orchestrated around the music. Rule 1: The level has to be visually appealing. ![]()
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